Difference between revisions of "Sim12 Batch Guide"
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+ | Other possibly useful things: | ||
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+ | <pre> | ||
+ | #GUI Commands: | ||
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+ | /gui/addMenu | ||
+ | somemenu SomeMenu #Add menu "somemenu", labeled "SomeMenu" in the GUI | ||
+ | /gui/addButton | ||
+ | somemenu menuitem /somecommand #Add a button labeled "menuitem to menu "somemenu" which does "somecommand" |
Revision as of 21:56, 24 October 2007
This is a lightweight repository of common commands. For something a little more in depth, see: http://clasweb.jlab.org/wiki/index.php/Running_Sim12
For the full Sim12 internal manual, see http://clasweb.jlab.org/wiki/index.php/Sim12_Manual. This is pretty ugly to use, needs cleaning up.
Quick Overview
Common Commands:
#Set up enviroment /control/verbose x #x = 0,1,2 ***recommended*** /run/verbose 2 /event/verbose 0 /tracking/verbose 1 #These will display info regarding the beam, track of each particle, and interactions in the terminal. /control/saveHistory #save command history in G4History.macro /vis/open OGLIX x #x = window size, 400 is good /vis/drawVolume #draw xml document loaded by sim12 /vis/scene/add/hits #show where particles hit /vis/scene/add/trajectories #show where particles go /vis/scene/endOfEventAction accumulate #save event data to display for the user #Manipulate materials /hdds/vis/matName x #ready material x display settings to be manipulated /hdds/vis/setColor r g b a #percent r(ed) g(reen) b(lue) a(lpha), values between 0 and 1. /hdds/vis/setStyle x #0 -invisible 1 -wireframe 2 -surface /hdds/vis/updateVis #update changes to material to viewer /vis/viewer/flush #refreshes viewer, closing open variables. ie, ends working with material x. /vis/scene/notifyHandlers #update, flush, refresh, prepare to gather data #Manipulate viewpoint /vis/viewer/zoom x #by a factor of x /vis/viewer/set/viewpointThetaPhi x y #rotate TO theta x and phi y /vis/viewer/pan x y #pan by /vis/viewer/panTo x y #pan to /vis/viewer/reset #reset to x=0 y=0 theta=0 phi=0 #Manipulate beam /gun/particle x #set the beam to fire particle name x, see list below /gun/direction x y z # x, y, z != 0, set momentum direction /gun/energy x y #set kinetic energy x y, where y is the units (eV keV MeV GeV TeV PeV J) /run/beamOn x #simulate x events
Particle List:
proton anti_proton neutron anti_neutron e- e+ nu_e anti_nu_e nu_mu anti_nu_mu mu+ mu- pi+ pi- pi0 gamma opticalphoton eta eta_prime geantino chargedgeantino kaon+ kaon- kaon0 anti_kaon0 kaon0L kaon0S
Other possibly useful things:
#GUI Commands: /gui/addMenu somemenu SomeMenu #Add menu "somemenu", labeled "SomeMenu" in the GUI /gui/addButton somemenu menuitem /somecommand #Add a button labeled "menuitem to menu "somemenu" which does "somecommand"