Difference between revisions of "Sim12 Batch Guide"

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=Sim 12 Batch Mode Command Guide=
 
=Sim 12 Batch Mode Command Guide=
  
This is a repository of common commands.
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This is a lightweight repository of common commands. For something a little more in depth, see: http://clasweb.jlab.org/wiki/index.php/Running_Sim12
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For the full Sim12 internal manual, see http://clasweb.jlab.org/wiki/index.php/Sim12_Manual. This is pretty ugly to use, needs cleaning up.
  
 
==Quick Overview==
 
==Quick Overview==

Revision as of 18:20, 23 October 2007

Sim 12 Batch Mode Command Guide

This is a lightweight repository of common commands. For something a little more in depth, see: http://clasweb.jlab.org/wiki/index.php/Running_Sim12

For the full Sim12 internal manual, see http://clasweb.jlab.org/wiki/index.php/Sim12_Manual. This is pretty ugly to use, needs cleaning up.

Quick Overview

Common Commands:

#Set up enviroment

/control/verbose x #x = 0,1,2

***recommended***
/run/verbose 2
/event/verbose 0
/tracking/verbose 1
#These will display info regarding the beam, track of each particle, and interactions in the terminal.

/control/saveHistory #save command history in G4History.macro
/vis/open OGLIX x #x = window size, 400 is good
/vis/drawVolume #draw xml document loaded by sim12
/vis/scene/add/hits #show where particles hit
/vis/scene/add/trajectories #show where particles go
/vis/scene/endOfEventAction accumulate #save event data to display for the user

#Manipulate materials

/hdds/vis/matName x #ready material x display settings to be manipulated
/hdds/vis/setColor r g b a #percent r(ed) g(reen) b(lue) a(lpha), values between 0 and 1.
/hdds/vis/setStyle x #0 -invisible 1 -wireframe 2 -surface
/hdds/vis/updateVis #update changes to material to viewer
/vis/viewer/flush #refreshes viewer, closing open variables. ie, ends working with material x.
/vis/scene/notifyHandlers #update, flush, refresh, prepare to gather data

#Manipulate viewpoint

/vis/viewer/zoom x #by a factor of x
/vis/viewer/set/viewpointThetaPhi x y #rotate TO theta x and phi y
/vis/viewer/pan x y #pan by
/vis/viewer/panTo x y #pan to
/vis/viewer/reset #reset to x=0 y=0 theta=0 phi=0

#Manipulate beam

/gun/particle x #set the beam to fire particle name x, see list below
/gun/direction x y z # x, y, z != 0, set momentum direction
/gun/energy x y #set kinetic energy x y, where y is the units (eV keV MeV GeV TeV PeV J)
/run/beamOn x #simulate x events

Particle List:

proton
anti_proton
neutron
anti_neutron
e-
e+
nu_e
anti_nu_e
nu_mu
anti_nu_mu
mu+
mu-
pi+
pi-
pi0
gamma
opticalphoton
eta
eta_prime
geantino
chargedgeantino
kaon+
kaon-
kaon0
anti_kaon0
kaon0L
kaon0S